Category:SeGaPublication
From Serious Gaming
Contents |
Articles, PhD thesis, and Booklets.
author | title | type | year | |
---|---|---|---|---|
Hiemstra:2018 | Djoerd Hiemstra Nico W. Van Yperen Marieke E. Timmerman | Students' effort allocation to their perceived strengths and weaknesses: The moderating effect of instructional strategy | Article | 2018 |
Hiemstra:2017 | Djoerd Hiemstra Anne Zagt | Developing Communication Competencies Through E-Learning: The Motivating Potential of Adaptive Video Role Play | InProceedings | 2017 |
Singh:2017 | Abhigyan Singh Alex T. Strating N.A. Romero Herrera Hylke W. van Dijk David V. Keyson | Towards an ethnography of electrification in rural India: Social relations and values in household energy exchanges | Article | 2017 |
Zagt:2017 | Anne Zagt Steven de Rooij Djoerd Hiemstra | Leren in flow; Gamification en serious gaming in het onderwijs | Article | 2017 |
Kerstens:2017 | Joyce Kerstens Sander Veenstra | Digitaal vaardige jongeren inzetten bij politewerk | Article | 2017 |
Tabak:2016 | Monique Tabak Frederiek A. de Vette Hylke W. van Dijk Miriam Vollenbroek-Hutten | A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime | InProceedings | 2016 |
Zagt:2016 | Anne Zagt Djoerd Hiemstra | De motiverende werking van adaptive video role play | Article | 2016 |
LudgerVanDijk:2016 | Ludger van Dijk Corry K. van der Sluis Hylke W. van Dijk Raoul M. Bongers | Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer | Article | 2016 |
Hiemstra:2016 | Djoerd Hiemstra | Focus on your strengths?; {T}he role of perceived relative strengths versus weaknesses in learning effort | PhdThesis | 2016 |
Kuipers:2016 | Derek A. Kuipers Bard O. Wartena Boudewijn H. Dijkstra Gijs Terlouw Job T.B. van t Veer Hylke W. van Dijk Jelle T. Prins Jean Pierre E.N. Pierie | {iLift}: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare | Article | 2016 |
VanDijk:2016 | Ludger van Dijk | The reality of practice; {A}n action systems approach to serious gaming | PhdThesis | 2016 |
Wartena:2015 | Bard O. Wartena Derek A. Kuipers Hylke W. van Dijk | Play It Safe; A Situational Game for Occupational Safety | InProceedings | 2015 |
Tabak:2015 | Monique Tabak Marit Dekker-van Weering Hylke W. van Dijk Miriam Vollenbroek-Hutten | Promoting Daily Physical Activity by Means of Mobile Gaming: A Review of the State of the Art | Article | 2015 |
NoopurSingh:2015b | Noopur Singh Hylke W. van Dijk Adelita V. Ranchor Robbert Sanderman | Enabling Family Support for COPD patients through Game | InProceedings | 2015 |
Bork:2015 | Sarah Bork Jan P.L. Schoormans Sacha Silvester Peter Joore | How actors can influence the legitimation of new consumer product categories: A theoretical framework | Article | 2015 |
LudgerVanDijk:2015 | Ludger van Dijk Corrie van der Sluis Hylke W. van Dijk Raoul Bongers | Task-oriented gaming for transfer to prosthesis use | Article | 2015 |
Singh:2015b | Abhigyan Singh Hylke van Dijk Natalia Romero David Keyson | Enabling New Practices of Renewable Energy Sharing: A Cross-Cultural Approach | InProceedings | 2015 |
Hiemstra:2015 | Hiemstra, Djoerd Van Yperen, Nico W | The effects of strength-based versus deficit-based self-regulated learning strategies on students' effort intentions | Article | 2015 |
Singh:2015a | Abhigyan Singh Hylke W. van Dijk Bard O. Wartena Natalia Romero David Keyson | Electric City: Uncovering Social Dimensions and Values of Sharing Renewable Energy through Gaming | InProceedings | 2015 |
NoopurSingh:2015 | Noopur Singh Hylke W. van Dijk Adelita V. Ranchor Robbert Sanderman | Family Support to Improve Physical Activity in COPD: Game as a Research Tool | InProceedings | 2015 |
SinghA:2014 | Abhigyan Singh Bard O. Wartena | {TAQE}; Energy sharing through meaningful play | InProceedings | 2014 |
Wartena:2014 | Bard O. Wartena Derek A. Kuipers Hylke W. van Dijk | Ludo Modi Varietas; A Game-architecture inspired design approach for BCSS | InProceedings | 2014 |
VanDijk:2014 | H.W. van Dijk B.O. Wartena G. Wiersma J. Botger | Chasing the sinusoid: Extrinsic motivation and monitoring of friction loaded squat exercise training | InProceedings | 2014 |
Hiemstra:2013 | Hiemstra, Djoerd Bohlmeijer, Ernst Bolier, L Westerhof, G Walburg, JA | De Sterke-kanten-benadering: Persoonlijke Kwaliteiten als Hefboom voor Verandering | Article | 2013 |
Wartena:2013c | Bard O. Wartena Derek A. Kuipers Hylke W. van Dijk | Play It Safe; Subliminal Learning Through a Situational Occupational Safety Game | Article | 2013 |
SinghA:2013a | Abhigyan Singh Martha Larson | Narrative-driven Multimedia Tagging and Retrieval: Investigating Design and Practice for Speech-based Mobile Applications | InProceedings | 2013 |
Kuipers:2013 | Kuipers, Derek A. Wartena, Bard O. Dijkstra, Ate Prins, Jelle T. Pierie, Jean-Pierre E.N. | Design for Transfer | InProceedings | 2013 |
SinghA:2013c | Larson, Martha Rajput, Nitendra Singh, Abhigyan Srivastava, Saurabh | I want to be Sachin Tendulkar!: a spoken english cricket game for rural students | InProceedings | 2013 |
Wartena:2013 | Bard Wartena Derek Kuipers Jelle Drost | Mobile Adaptive Therapeutic Tool In psycho-Education {(M.A.T.T.I.E.)}. Design principles for a persuasive application tailor-made for adolescents with a mild intellectual disability. | Article | 2013 |
Kuipers:2013b | Dijkstra, A. Dijkstra, B. Kuipers, D. A. | Educate healthcare professionals in transfer and lifting techniques through serious exer-gaming | InProceedings | 2013 |
Wartena:2013b | Bard O. Wartena Hylke W. van Dijk | Bias Blaster Aiding Cognitive Bias Modification-Interpretation through a bubble shooter induced game-flow | Article | 2013 |
Winter:2012 | Ton de Winter | Enablers and qualifiers for the Novel Creative Industry: a case study | InProceedings | 2012 |
Hylke:2012 | Hylke W. van Dijk | Serious Gaming en de Design Paradox | Lecture | 2012 |
Winter:2012b | Ton de Winter | Enablers and qualifiers for the Novel Creative Industry | Article | 2012 |
Hiemstra:2011b | Djoerd Hiemstra | Talentontwikkeling: Toepassing van de strengths-based development benadering in het onderwijs | Article | 2011 |
Presentations and Workshops
author | title | type | year | |
---|---|---|---|---|
P-Marel:2016 | Floris van der Marel Sine Celik Sarah Bork Hylke W. van Dijk | The Boating Party; simulating sustainable boating in Fryslan | Workshop | 2016 |
P-Wielens:2015 | Jop Wielens | Confessions of an Indie Game Developer | Presentation | 2015 |
P-Kuiper:2013f | Derek A. Kuipers B.A. Dijkstra J.J Severs | {iLIFT}, a serious exergame to improve lifting and transfer techniques of healthcare professionalsa mobile adaptive therapeutic tool in psycho-education | Presentation | 2013 |
P-Kuiper:2013a | Derek A. Kuipers Matt Landes | Serious Gaming: Meaningful Play through Metaphorical Recontextualisation | Presentation | 2013 |
P-Kuiper:2013e | Derek A. Kuipers B.O. Wartena | Metaphorical Recontextualisation, onderzoek door gaming | Presentation | 2013 |
P-Kuiper:2013c | Derek A. Kuipers | Technologische evolutie, Sociale revolutie | Presentation | 2013 |
P-Kuiper:2013d | Derek A. Kuipers B.O. Wartena | The road to {M.A.T.T.I.E.} | Presentation | 2013 |
P-Kuiper:2013g | Derek A. Kuipers | {MATTIE}, a mobile adaptive therapeutic tool in psycho-education | Presentation | 2013 |
P-Kuipers:2012 | Derek Kuipers | i{LIFT}: Meaningful play through metaphorical recontextualisation in Serious Gaming | Presentation | 2012 |
P-VanDijk:2012b | Hylke W. van Dijk Boudewijn Dijkstra | Gezond oud worden met serious games; inspiratie als innovatie | Presentation | 2012 |
P-Dijkstra:2012 | Boudewijn Dijkstra | Outlines and goals of the applied research project i{Lift} - Educate health practitioners in transfers and lifting techniques through serious games | Presentation | 2012 |
P-VanDijk:2012 | Hylke W. van Dijk Jan Jaap Severs | {HaSeGa}: Healthy Aging through Serious Gaming | Presentation | 2012 |
P-Dijkstra:2012b | Boudewijn Dijkstra Derek Kuipers | i{Lift} - hands on demo of a serious learning game aiming to change the way Healthcare practitioners learn to apply lifting and transfer techniques | Presentation | 2012 |
P-VanDijk:2012c | Hylke W. van Dijk | Sitgames | Presentation | 2012 |
P-VanDijk:2011 | Hylke W. van Dijk Friso Roolvink | Serious Games in de klas | Presentation | 2011 |
Masters and Bachelors Thesis
author | title | type | year | |
---|---|---|---|---|
Hollander:2017 | Jelmer Hollander | Slimme Schaats; onderzoeksverslag | BachelorsThesis | 2017 |
WiersmaHoning:2017 | Erwin Wiersma Gerard van der Honing | Meester de Baas; Inkijk in de creatieve denkwijze van een hoogbegaafde leerling door middel van het spelen van een game | BachelorsThesis | 2017 |
Krabbe:2016 | Silvan Krabbe | Spelenderwijs op weg naar fysieke fitheid | BachelorsThesis | 2016 |
Hageman:2016 | Eva Hageman | De Legitimiteit van Productcategoriee\"{e}n | BachelorsThesis | 2016 |
Klaassens:2015 | Hugo Klaassens | Measuring engagement in videogames: Past experiences | BachelorsThesis | 2015 |
DalfsenRezel:2014 | Matthias van Dalfsen Nick Rezel | Sharing is fun to play | BachelorsThesis | 2014 |
Pages in category "SeGaPublication"
The following 62 pages are in this category, out of 62 total.