The research group Serious Gaming of the [NHL University of Applied Sciences] bridges socially relevant and serious objectives into concrete artifacts of the creative and gaming industry. Our research is oriented to a practical yet systematic method of exploring elements of game technology and game play, which combined with a decomposition of the serious objective yields a concept for a serious game. Serious games implement measurable targets through motivated and inspired play. The field of serious games is very wide. At the NHL we concentrate on situational games (sitgames). Games that are played at a location in interaction with that location. Situational games can have many formats but share a focus on Mediated Reality, Story Telling, and Moderation. The group deploys an experimental methodology of research, which implies that we create concrete artifacts that are assessed in practical situations. Experience is an important communication vehicle among the many disciplines that are involved in the development of a serious game and its subsequent deployment. Our research and development activities are supported by a range of Laboratories.
|De Meester de Baas||SIA||Effective communication among teachers and highly gifted pupils in primary education|
|Energy Sharing||UCF||Inter-household ‘Sharing’ of Renewable Energy|
|FDF||NHL||Frisian Design Factory|
|Ongezouten||Sprint@Work||Unsalted or unseasoned is programme to assist people in controlling their salt intake|
|Patient Adherence||UCF||Patient adherence to recommended activity|
|PlayItSafe||Programme||Using sitgames to improve occupational safety|
|SiGaLab||NHL||Simulation and Gaming lab to further 21st Century skills|
|16 December 2017||Teenagers assist the police in catching villains||News item: 2017-12-16 10:00|
|11 December 2017||Serious Games for Occupational Safety||News item: 2017-12-11 10:00|
|8 September 2017||Start of the master serious gaming course 2017||News item: 2017-09-08 9:00|
|12 April 2017||Opening Simulation and Gaming Lab||News item: 2017-04-12 12:00|
|12 December 2016||Launching TIAS app, therapeutic tool for apraxia of speech||News item: 2016-12-12 15:30|
|Further news items...|
|26 January 2016||Hylke||Student project presentations (Sem 1 of 2015/2016)||Colloquium: 2016-01-26 11:00|
|12 January 2016||Bard Wartena||Creating the Game Mechanics Database||Colloquium: 2016-01-12 11:00|
|3 November 2015||Ludger van Dijk (RUG)||Using game technology to train upper arm prosthetic users||Colloquium: 2015-11-03 11:00|
|13 October 2015||Noopur||Game Jam: Involve family in behaviour change; game as a research instrument||Colloquium: 2015-10-13 11:00|
|2 June 2015||Ronnie Nelis||Game Analytics||Colloquium: 2015-06-02 11:00|
Steven de Rooij
|Leren in flow; Gamification en serious gaming in het onderwijs||Article||2017||Zagt:2017|
|Digitaal vaardige jongeren inzetten bij politewerk||Article||2017||Kerstens:2017|
|Developing Communication Competencies Through E-Learning: The Motivating Potential of Adaptive Video Role Play||InProceedings||2017||Hiemstra:2017|
Alex T. Strating
N.A. Romero Herrera
Hylke W. van Dijk
David V. Keyson
|Towards an ethnography of electrification in rural India: Social relations and values in household energy exchanges||Article||2017||Singh:2017|
|Ludger van Dijk|
Corry K. van der Sluis
Hylke W. van Dijk
Raoul M. Bongers
|Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer||Article||2016||LudgerVanDijk:2016|
|Business Models for Serious Games||Exploration and generation of business models for serious gaming|
|Implementation||Implementation of serious gaming in the work process of organisations and individuals|
|Mediated Reality||Mediated Reality is the juxtaposition of reality and virtuality|
|Moderation||Moderation finds the balance between emergent and controlled game play|
|Palpable Computing||Palpable computing and Tangible User Interfaces|
|SitGames||Situational Gaming: games and gaming in participation with the situation|
|Story Telling||Story telling, how to develop interactive, persuasive stories|
|Windows on the World||Windows on the world take a common configuration and explore interaction|
Whenever possible we publish games online.
For further information, please do not hesitate to contact the chair of the serious gaming research group: dr.ir. Hylke W. van Dijk.
If you would like to contribute please request a user account by email: firstname.lastname@example.org.
Serious Games Database
We are collecting information about serious games as we stumble upon them. Please have a look at our SeGaDatabase. You can browse games and contribute.
The database currently holds 5 entries.
Serious Gaming Bibliography
Like games we are collecting publications and background information about projects and games. Your are cordially invited to browse the database or contribute at SeGaBibliography.
The bibliography holds 61 entries.
Serious Gaming Projects
See SeGaProjectBase for an in-depth exploration of our on-going, completed, and prospective projects.
|CH2018||NHL||Implementation||Leeuwarden Cultural Capital of Europe in 2018|
|De Meester de Baas||SIA||SitGame||Effective communication among teachers and highly gifted pupils in primary education|
Windows on the World
|an interactive three dimensional representation of a scene|
|Energy Sharing||UCF||Moderation||Inter-household ‘Sharing’ of Renewable Energy|
|FDF||NHL||Implementation||Frisian Design Factory|
|Fieldlab:UMCG-CvR||CoEHealthyAgeing||eXplabs||Fieldlab UMCG CvR, children rehabilitation|
|GEMM||NHL||SitGame||GamE Mechanics Monitor|
|MAGGY||CLICK/Gather||SitGame||Interactive activity coaching for elderly|
|MaritimeSafety||RAAK||SitGames||Safety at sea programme|
|Ongezouten||Sprint@Work||Implementation||Unsalted or unseasoned is programme to assist people in controlling their salt intake|
|OrgSpiegelApp||Student||SitGames||Organisation mirror app, interface for interviewers|
|OrganisatieSpiegel||Student||SitGames||Organisation mirror to unobtrusively measure fitness for change of organisations|
|Patient Adherence||UCF||Moderation||Patient adherence to recommended activity|
|PlayItSafe||Programme||SitGames||Using sitgames to improve occupational safety|
|Prosthesis Trainer||SPRINT||Palpable Computing||The Prosthesis Trainer project envisions the use of video games to train people using a hand prosthesis|
|Road Safety Games||Lectoraat Serious Gaming|
|SitGames||Games to improve safety of road workers|
|Rome Games||Student||Validation||Platform for Historic Reasoning games, situated in Rome (200 BC)|
|SPRINT||ZonMW||Moderation||Smart Prevention, Rehabilitation & INtervention Technologies for improved mobility|
|Apraxia of speech therapy game|
|SiGaLab||NHL||SitGames||Simulation and Gaming lab to further 21st Century skills|
|Tsiu||Lectoraat Serious Gaming||Windows on the World|
|Playground laboratory to further development and application of serious gaming technology|
|SitGames||Scrabble like game to improve awareness of daily activity|
Serious Gaming knowledge base
See Knowledgebase for a growing unordered set of links, tools, and facts.
Call for Papers
- Open Calls *
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Various topics and preliminary research results are discussed in the Research:Main section. Unfortunately, access to this section is limited to members of staff.